Category Archives: Uncategorized

iPhoto ’11 is a PITA to use

Photo metadata. Keywords, description / caption:

ExifRenamer (have)

Straight-up iPhoto competitors: [This has gone the way of the cloud. Boo!]

[added 2015-01-23]

Too bad UPnP / DLNA is such a shambles. Network photo streaming is where iPhoto has [had] them all beat… so long as you connect via OS X, iOS, or TV. [Sharing iPhoto to iPhoto has been removed. You’re supposed to rely on iCloud photostream sharing. This “solution” is ass.]

Nintendo’s Tech Support Forums: How do I get what I pay you for? [UPDATE]

[UPDATE]The “November Update” of 2011 has rectified this situation. You can now add only the amount necessary to make a single purchase. Way to go Nintendo. Very happy to be able to use it again. My wallet not so much.

Nintendo’s Tech Support Forums: How do I get what I pay you for?.

Me bitching about the way the 3DS eShop works.
Continue reading

Put a fork in the old site…

While I sob quietly to myself. 🙁

I’ve run into a deadly (to Apache2) bug in my code that I cannot figure out without significant time and effort, with no guarantees and little hope for success. FML.

But I hate to let the old girl go… I *could* work around it, but I know I’d never stop being bothered by having to. Security worries, here I come. *frets*

Hosed by MacMall

In late march this year we bought an iMac from MacMall to replace a dead PowerMac G5. Called bank to clear the purchase amount. They didn’t have the exact model, but could ship immediately one with a larger HDD. Fine, let’s giterdun.

Turns out they forgot to charge the difference till the other day. Turns out they send you notice of this from the same domain they send their junk e-mail from. Dummies.

We’ll definitely think twice before going through them again.

Steam client for Macintosh

What a pile. All it is is a web browser. That’s pretty much it. And a poor one at that.

Instant beefs:

  • It installs games as hidden files not applications.
  • It runs a process named ‘ipcserver’ that remains alive after you quit the client.
  • The UI is non/sub-standard.
  • It doesn’t clean up after itself if you relaunch after force quitting it which then prevents it from starting* (though the ‘ipcserver’ seems to have no trouble starting).

To overcome that last item (which throws an error stating “steam engine instance already exists”) you have to manually remove a couple of files from /private/tmp. In Terminal type rm /private/tmp/*-steam-mstr-* and press return, then launch Steam.

*[UPDATE] Newer clients (the About window doesn’t actually list a version. More Steam on Mac “goodness” 😐 ) will launch after a force quit by apparently recycling the left over files which needed to be removed manually before.